Killing Floor DS — различия между версиями
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(TjBZFoReKZUiB) |
Suser (обсуждение | вклад) |
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(не показаны 2 промежуточные версии этого же участника) | |||
Строка 1: | Строка 1: | ||
− | + | ==Подготовка== | |
+ | * Установим нужные утилиты и библиотеки (для 64-х битный систем)(ia32-libs): | ||
+ | # aptitude install screen ia32-libs | ||
+ | * Создадим пользователя из под которого будем запускать сервер: | ||
+ | # adduser kfds | ||
+ | ==Установка== | ||
+ | * Скачаем утилиту hldsupdatetool.bin для загрузки и обновления сервера. | ||
+ | # su kfds | ||
+ | $ cd ~ | ||
+ | $ wget http://storefront.steampowered.com/download/hldsupdatetool.bin | ||
+ | * Распакуем steam клиент | ||
+ | $ chmod +x hldsupdatetool.bin | ||
+ | $ ./hldsuptatetool.bin | ||
+ | * Обновим steam клиент до последний версии | ||
+ | $ ./steam | ||
+ | * Скачаем сервер KF в каталог kfds, в дальнейшем этой командой можно будет его обновлять. | ||
+ | $ ./steam -command update -game killingfloor -dir ./kfds | ||
+ | * После того как скачка закончилась переходим к следующей части: настройке | ||
+ | ==Настройка== | ||
+ | |||
+ | ==Автозапуск== | ||
+ | * Создаем в каталоге /etc/init.d файл kf со следующим содержимым: | ||
+ | #!/bin/sh | ||
+ | |||
+ | ### BEGIN INIT INFO | ||
+ | # Provides: kf | ||
+ | # Required-Start: $network $remote_fs $syslog | ||
+ | # Required-Stop: $network $remote_fs $syslog | ||
+ | # Default-Start: 2 3 4 5 | ||
+ | # Default-Stop: | ||
+ | # Short-Description: Start Killing Floor daemon | ||
+ | ### END INIT INFO | ||
+ | |||
+ | NAME="kf" | ||
+ | GAME="Killing Floor" | ||
+ | IP="213.141.136.245" | ||
+ | SRV_LIST="kf1 kf2 kf3" | ||
+ | CFG_PREFIX="kfsrv_" | ||
+ | MAP="KF-BioticsLab" | ||
+ | SLOTS="6" | ||
+ | BIN="./ucc-bin" | ||
+ | USER="kfds" | ||
+ | CPU="0,1" | ||
+ | HIGHPRIORITY=0 | ||
+ | GAME_PATH="/home/kfds/kfds/system/" | ||
+ | |||
+ | # Screen command | ||
+ | INTERFACE="/usr/bin/screen -AmdS" | ||
+ | |||
+ | daemon_start() { | ||
+ | OPTS=" server $MAP.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=$SLOTS -nohomedir ini=$SRV.ini" | ||
+ | |||
+ | # Check if the pid files currently exist | ||
+ | if [ -f $GAME_PATH/$PORT.pid ]; then | ||
+ | # Process is still running. | ||
+ | if [ "$(ps -p `cat $GAME_PATH/$SRV.pid` | wc -l)" -gt 1 ]; then | ||
+ | echo "Cannot start $NAME. Server is already running." | ||
+ | else | ||
+ | # clean pid file | ||
+ | rm $GAME_PATH/$SRV.pid | ||
+ | daemon_start | ||
+ | fi | ||
+ | else | ||
+ | # Server is not running start the server. | ||
+ | if [ -x $GAME_PATH/$BIN ]; then | ||
+ | cd $GAME_PATH | ||
+ | $INTERFACE $SRV su $USER -c "taskset -c $CPU $GAME_PATH/$BIN $OPTS" | ||
+ | sleep 1 | ||
+ | # Find and write current process id of the daemon process | ||
+ | ps -ef | grep -v SCREEN | grep -v taskset | grep $SRV | grep $BIN | grep -v grep | awk '{ print $2}' > $GAME_PATH/$SRV.pid | ||
+ | echo "$SRV started." | ||
+ | sleep 1 | ||
+ | if [ $HIGHPRIORITY = 1 ]; then | ||
+ | renice -2 `cat $GAME_PATH/$SRV.pid` >/dev/null 2>&1 | ||
+ | fi | ||
+ | fi | ||
+ | fi | ||
+ | } | ||
+ | |||
+ | daemon_stop() { | ||
+ | if [ -f $GAME_PATH/$SRV.pid ]; then | ||
+ | echo "Stopping $SRV." | ||
+ | kill -9 `cat $GAME_PATH/$SRV.pid` | ||
+ | echo "$SRV stopped." | ||
+ | else | ||
+ | echo -e "Can't stop $SRV. Server is not running." | ||
+ | fi | ||
+ | } | ||
+ | |||
+ | show_info() { | ||
+ | if [ -f $GAME_PATH/$SRV.pid ]; then | ||
+ | echo "Server status: ONLINE" | ||
+ | else | ||
+ | echo "Server status: OFFLINE" | ||
+ | fi | ||
+ | echo "Server name: $NAME-$PORT" | ||
+ | echo "Server game: $GAME" | ||
+ | echo "Server IP: $IP" | ||
+ | echo "Server port: $PORT" | ||
+ | echo "Server size: $SLOTS players" | ||
+ | echo "==============================================" | ||
+ | } | ||
+ | |||
+ | case "$1" in | ||
+ | start) | ||
+ | for SRV in $SRV_LIST; do | ||
+ | daemon_start | ||
+ | done | ||
+ | ;; | ||
+ | stop) | ||
+ | for SRV in $SRV_LIST; do | ||
+ | daemon_stop | ||
+ | done | ||
+ | ;; | ||
+ | restart) | ||
+ | for SRV in $SRv_LIST; do | ||
+ | daemon_stop | ||
+ | sleep 1 | ||
+ | daemon_start | ||
+ | done | ||
+ | ;; | ||
+ | info) | ||
+ | for PORT in $PORT_LIST; do | ||
+ | show_info | ||
+ | done | ||
+ | ;; | ||
+ | *) | ||
+ | echo "Usage $0 start|restart|stop|info" | ||
+ | esac | ||
+ | |||
+ | exit 0 | ||
+ | * Делаем автоматический старт демона при загрузке | ||
+ | update-rc.d kf defaults | ||
+ | ==Список белых карт== | ||
+ | ==Ссылки по теме== |
Текущая версия на 06:46, 16 ноября 2011
Подготовка
- Установим нужные утилиты и библиотеки (для 64-х битный систем)(ia32-libs):
# aptitude install screen ia32-libs
- Создадим пользователя из под которого будем запускать сервер:
# adduser kfds
Установка
- Скачаем утилиту hldsupdatetool.bin для загрузки и обновления сервера.
# su kfds $ cd ~ $ wget http://storefront.steampowered.com/download/hldsupdatetool.bin
- Распакуем steam клиент
$ chmod +x hldsupdatetool.bin $ ./hldsuptatetool.bin
- Обновим steam клиент до последний версии
$ ./steam
- Скачаем сервер KF в каталог kfds, в дальнейшем этой командой можно будет его обновлять.
$ ./steam -command update -game killingfloor -dir ./kfds
- После того как скачка закончилась переходим к следующей части: настройке
Настройка
Автозапуск
- Создаем в каталоге /etc/init.d файл kf со следующим содержимым:
#!/bin/sh ### BEGIN INIT INFO # Provides: kf # Required-Start: $network $remote_fs $syslog # Required-Stop: $network $remote_fs $syslog # Default-Start: 2 3 4 5 # Default-Stop: # Short-Description: Start Killing Floor daemon ### END INIT INFO NAME="kf" GAME="Killing Floor" IP="213.141.136.245" SRV_LIST="kf1 kf2 kf3" CFG_PREFIX="kfsrv_" MAP="KF-BioticsLab" SLOTS="6" BIN="./ucc-bin" USER="kfds" CPU="0,1" HIGHPRIORITY=0 GAME_PATH="/home/kfds/kfds/system/" # Screen command INTERFACE="/usr/bin/screen -AmdS" daemon_start() { OPTS=" server $MAP.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=$SLOTS -nohomedir ini=$SRV.ini" # Check if the pid files currently exist if [ -f $GAME_PATH/$PORT.pid ]; then # Process is still running. if [ "$(ps -p `cat $GAME_PATH/$SRV.pid` | wc -l)" -gt 1 ]; then echo "Cannot start $NAME. Server is already running." else # clean pid file rm $GAME_PATH/$SRV.pid daemon_start fi else # Server is not running start the server. if [ -x $GAME_PATH/$BIN ]; then cd $GAME_PATH $INTERFACE $SRV su $USER -c "taskset -c $CPU $GAME_PATH/$BIN $OPTS" sleep 1 # Find and write current process id of the daemon process ps -ef | grep -v SCREEN | grep -v taskset | grep $SRV | grep $BIN | grep -v grep | awk '{ print $2}' > $GAME_PATH/$SRV.pid echo "$SRV started." sleep 1 if [ $HIGHPRIORITY = 1 ]; then renice -2 `cat $GAME_PATH/$SRV.pid` >/dev/null 2>&1 fi fi fi } daemon_stop() { if [ -f $GAME_PATH/$SRV.pid ]; then echo "Stopping $SRV." kill -9 `cat $GAME_PATH/$SRV.pid` echo "$SRV stopped." else echo -e "Can't stop $SRV. Server is not running." fi } show_info() { if [ -f $GAME_PATH/$SRV.pid ]; then echo "Server status: ONLINE" else echo "Server status: OFFLINE" fi echo "Server name: $NAME-$PORT" echo "Server game: $GAME" echo "Server IP: $IP" echo "Server port: $PORT" echo "Server size: $SLOTS players" echo "==============================================" } case "$1" in start) for SRV in $SRV_LIST; do daemon_start done ;; stop) for SRV in $SRV_LIST; do daemon_stop done ;; restart) for SRV in $SRv_LIST; do daemon_stop sleep 1 daemon_start done ;; info) for PORT in $PORT_LIST; do show_info done ;; *) echo "Usage $0 start|restart|stop|info" esac exit 0
- Делаем автоматический старт демона при загрузке
update-rc.d kf defaults